Land+Living
Land+Living
The Architecture of Half-Life
Architects as gamers
I used to work with a couple of guys who were pretty hardcore gamers. They'd spend all hours of the night playing online games such as Half-Life and Unreal Tournament. One of the cool things about these games is that end-users can modify the "worlds" in which these games are played. With that in mind, here's what happens when you have a few gamers that also happen to know how to create an architectural rendering or two. Ah, now just imagine being able to take a sniper position in Pierre Koenig's Case Study No. 22 House.

Link: PushPullBar







 Comments (5)
amymorie  — May 18, 2005
design_game
...thanks for the image, I'll be laughing for a while over that one! Software for the gaming industry - largely free and easily integrated with standard 3D programs - can be a great visualization tool for design (+the sniper element makes for great stress relief)!
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ryo  — June 6, 2005
I added new pics of Vals Baths by Zumthor in HL2 Source engine if you want to have a peek ;-)
http://www.pushpullbar.com/forum/showthread.php?t=2117&page=3&pp=10
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Aaron  — July 1, 2006
Ha Ha Ha
Thats soooo funny. Anyway Does anyone hkow how to get Half Life Online Working. Email:metroidprime_master@yahoo.com.au
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tony  — November 7, 2006
...
i gotta play that map some time...
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